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Group Info

Orange Box group that covers all things Valve and I can't get rid of this because it is coupled with the tag line, way to go dA.
Group
Founded 3 Years ago
Dec 9, 2009

Location
Global

Group Focus
Fan Club

1,379 Members
1,410 Watchers
61,338 Pageviews
Daily Pageviews

Rules and info.

Official group on Steam [link] Better to join the Steam group instead of giving out Steam addresses when you join the group. The join system is set to auto for the group, so we can't see them.

Help us upgrade to a super group. Cake and beer promised but not guaranteed [link].


Tired of Chris trolling this section with Brony crap? Then make suggestions here anyways [link]


Game Theory: The TF2 Pyro...Male or Female?



Gamers of the Orange Box pack from Valve Software and Other Valve games.


:bulletred:Welcome to the Orange-Box Fan Club:bulletred:
Hey their welcome to the Orange-Box Group or OBFC we are anything and everything Valve related from PC to consoles, and indie titles that use the Source engine. Since were are a Valve fan art community and we take any style of any art imaginable(not porn). We will also find you content from the Mod community, Valve fan community and Valve themselves for your enjoyment so welcome.

:bulletgreen:How to join:bulletgreen:
[link]

:bulletgreen:How to Submit:bulletgreen:
[link]

:bulletgreen:Group rules & user function help:bulletgreen:
[link]

:bulletblue:,Administrators & Moderators:bulletblue:
see about us page
[link]

:bulletblue: Affiliates, Members & Watchers :bulletblue:
The bar below the journals.


:bulletblue:Intersing links:bulletblue:
(Send the group a message with a link then one of us will put it on this widget asap.)

:bulletblue: Valve's official Youtube channel [link]
:bulletblue: Thinking with Portals---[link]
:bulletblue: Half-life Newgrounds section---[link]
:bulletblue: Portal Newgrounds section---[link]
:bulletblue: Meet the sandvich [link]
:bulletblue: Still a Farm [link]
:bulletblue: Portal radios walkthrough [link]
:bulletblue: Civil Protection & Freeman's mind website
[link]
:bulletblue: Add bots to Alien Swarm [link]

:bulletorange:Podcasts:bulletorange:
:bulletorange: Control Point [link]
:bulletorange: Friendly Fire [link]
:bulletorange: Podcast17 [link]
:bulletorange: KritzKast [link]

:bulletyellow:Mods,skins,etc:bulletyellow:
:bulletyellow: Game banana [link]
:bulletyellow: ModDb [link]
:bulletyellow: Planet Half Life [link]
:bulletyellow: Planet Phillip [link]
:bulletyellow: Garrysmod.org [link]requires a valid purchased copy of Garry's Mod
:bulletyellow: Left 4 Dead maps [link]
The end of May already, the Year went by pretty quick. I rather have this done at least once a month rather than a list of crappy single player maps anyways

I actually started on the NeoTokyo review two months “Date Last Saved 3/14/2013” but I was too cold to care, than it got really hot than cold again for no other reason to annoy me.(remember kiddies, only morons will tell you climate change is a myth) I need to move down south. By which I mean a country where their workers aren’t payed a slave wage and their internet prices aren’t inflated.

Devin has a mini review of Episode 2 of Factum Solus. [link] The original being one of the few Portal mods I don't hate to do most requiring unreasonable twitch reaction times.

I also have a review for the latest version of Exterminatus, Beta 7.50, with new weapons tweaks and graphic updates. Read it, play it or be executed for Heresy.


:bulletblack: NeoTokyo :bulletblack:

[link]

Ah NeoTokyo, this one is quite ancient but still good. Not going to be bother linking to a past review, because I am not looking through the super admin account for that as the last one was done before groups didn’t exist. So old in fact that it’s still on the oldest version of Source, and its original was on Unreal Tournament 2004.
Anyways the premise of Neotokyo as you can guess that its cyberpunk game in the style of Counter Strike. This makes it Special Force vs. Special Forces in the form of NSF and JINRAI. NSF are loyalists while Jinrai are rouge agents. Since this is sci fi you get futuristic guns.

One of the odd things here is that not only are there no crosshairs nor are there iron sights. Sights are replaced by a zoom effect, which makes sense as you’re an operative with advanced technology.
The Desert Scout Rifle of the assault class might lead players to think it might be OP. But the one headshot kill is actually realistic, since it uses a dual purpose anti material and personal round. It balances out the superior speed of the Recon or the Machine Gun and other long ranged weapons of the Support class.
Since this is a team work based game you shouldn’t be getting yourself picked off by snipers anyways. However the same can’t be said of the assault rifles as they are overpowered compared to shotgun and sniper rifles. Other weapons are balanced. No one class felt that overpowered compared to another, but the support does seem absurdly slow to scout and assault.

Since there weren’t as many players I tested the weapons against bots. They seemed quite stupid as they don’t attack and even get stuck on maps. To get an accurate impression of gameplay its best to go up against real players. Which is how I released that assault rifles could use a damage nerf, as spraying should not be the way to win in a tactical shooter.
NeoTokyo’s community is actually quite skilled and knows how to use proper teamwork. Except for one jerk who camped and used his team mates as bait rather than flanking with his team. Camping is one of the worst things you can do in NeoTokyo as the objective besides killing the other team is recovering The Ghost in the large maps. Very few seem to not have it, so like a proper CS style shooter, its best to stick with a team mate. Also both teams get anti camper weapons such as grenades.

NeoTokyo does feel like it’s a bit dated but that’s to be from a mod that’s at least ten years in the making. This came out long before Valve released Source SDK Base 2007. However it’s still better than some newer games. If you like tactical shooters this is a must play, and I urge those who don’t to try playing it at least once. NeoTokyo is going to be distributed via Steam Greenlight in the near future which I also hope comes with a more up to date version of Source. As this would make an already great Source mod even better.

Graphics: 4/5 Textures and models are amazing for Source 7, but a bit lacking compared to Source mods on a more up to date version.

Game play: 3.5/5 All weapons except assault rifles are balanced, as players can just spray them to get kills. Grenades might seem cheap but that’s because their explosives and supposed to kill multiple opponents.

Content: 5/5 One of the best total conversations for Half Life 2. Too bad it doesn’t have the player base it deserves.

Audio: 3/5 Weapon sounds are realistic and there is a lot of ambience. However Neo Tokyo’s amazing soundtrack is never heard during gameplay. As there was too much assault rifle spam in this version.


Replayability: 4/5


Fun factor: 3/5 Not a problem with the mod itself, but NeoTokyo has very low number of players to get a good opinion of the mod. As I was hardly ever able to get enough points to have proper weapons as team mates

Overall: 4/5


:bulletblack: Exterminatus Rival Species 2 beta 7.50 :bulletblack:

[link]

The only 40K mod for Source that has been released at all, ChormeAngel’s :iconshadowengine: Exterminatus. This so far is the only one that is multiplayer as well. I have no idea if any even exists for Source now as the other two seemed to have died out due to lack of interest by their creators. Chrome himself could use help especially with new maps sounds and props as there still some Half Life 2 content used in the mod.

Starting with maps, Space Hulk has been removed as this map favored the Space Marines and was not fun to play as either side. As Tyranids had very little places to ambush from and the Space Marine team would get bored and end up fodder so that the other team gets Carnifexes. The only other map that is unbalanced for gameplay is City Conflict by Dark Marine and Hive by well I never asked. City Conflict favors the Space Marines, as its easily defended if the Marine team uses the right classes(Ie not Melee based classes), and over watches the area properly. Otherwise, Nids will steam role.

Hive favors towards Tyranids, mostly due to the first and second Marine caps being much closer than the Tyranid Spawns are. Also the Nid spawn is dynamic as there is a bridge that lowers when the blue console is capped . Nothing cool happens when the Astartes has captured the pipe. Well except for when the final area that opens when Tyranids capture the pipe area themselves.

The rest of the maps are well balanced as, with Lycantium and Tarsis Ultra being the most balanced. Lynantuim has two areas for Teams to attack from and this allows either team to cap their spawn quickly if they don’t pay attention. Tyranids however has easily defendable positions every area a running fire fight, though every class but Carnifex is able the small corridor. However, it does leave Space Marines easy to snipe if they do use it.

Trasis Ultra is one of the more fun maps to play. It’s even balanced towards both teams and an advantage is gained if teams work together in groups. Space Marines will have to watch out for Lictors as they can easily cap and swing things in their favor. Good things Scouts are not implemented yet.

There are new weapons for both teams. The Tyranid tier 3 has had the Venom Cannon since 7.25 and nerfed back with manual reload. As it was overpowered, though it feels more like a simi automatic battle/sniper rifle instead of a proper anti tank weapon. As it can overwhelm Space Marines teams that make poor choices. Ie, they end up not choosing to use Plasma, Melta weapons(Veteran, Specialist) or the Bolter(tactical).

The only overpowered Space Marine weapon is the Terminator’s Storm Bolter as the new armory shrine gives him literally unlimited ammo. As its more like a double barrel shotgun rather a machine gun version of the Bolter. It should more like Counter Stirke’s M249 to the Bolter’s M4.
On the other hand, the Power Fist is an outright useless weapon even against Genestealers, which is screwed up as basic Terminators are supposed to excel in close combat. It’s why they have teleporters in first place as First Company Veterans shouldn’t be owned by anything that isn’t a power weapon or has an additional attack.(i.e. Warrior  Talon)
If I had the skills, I’d try my hands Assault Cannon and Chain fist for use as a part of war gear combos.

The new Space Marine weapons are the Plasma Gun and Flamer for the Tactical Specialist. The Veteran’s Chainsword has been replaced the much more useful Power Sword. It can even own a Fex up close, making it the most balanced combination with the Plasma Pistol. Still the Plasma pistol is the inferior of the two Plasma weapons.
The Specialist Flamer is much like the Melta gun but has less range and damage. For some reason it pushes back the large classes while doing very little to the Genestealer and Warrior, which should be the opposite.
The Plasma Gun best is the best addition to the Space Marine side. As it can either, be spammed or hold down Mouse 1 for a few second to make a much stronger charge attack. It evens the odds against Venom Cannons, Spores Mines, and the Zoanthrope psychic bolts and warp blast. With the exclusion of the Devastator weapons (Heavy Bolter, Rocket Launcher) it’s one of the best and most balanced weapons in the game.

However, one class each stands out as bad and outright useless for both teams. Even though the Pure strain Genestealer can easily kill a Terminator as close range. He will easily be owned by concentrated fire or the Power Sword.  His hissing also ruins any chance of stealth as well. I think the community may have been trolling the devs before I started playing. As a Stealer Hybrid would been a much better and more balanced choice.(There are Autoguns that already exist as world models in the files.)

The same can be said for the Space Marine Assault class. As despite mobility provided by the Assault pack. Circle strafing and back pedaling make it easy for all Tyranids except for the Biovore is able to out maneuver him. Getting kills with these classes depend more on luck and lag rather than player skill. Only inexperienced or numerically overwhelmed players are unable to deal them quickly.
Stealer can be fixed by giving him alternate wargear such as smaller versions of the scything talons. Assault is in badly in need of better weapons then the bolt pistol such as the Plasma Pistol or a Hand Flamer. At the very least, the Chainsword could use quicker attack animations or be able to grind into enemies like a chainsaw.

The two classes that has fallen by the wayside is the Lictor and as mentioned before is Veteran for the Astartes.
The Lictor feels underpowered because his weapon load out is quite lacking compared to his second tier counterparts such as the Zoanthrope and Biovore. While his attack feels weaker than it should, as he should be doing damage closer to the Genestealer claws. His talons are also the most susceptible of any melee weapon to latency. This could be fixed by giving them more range
Note: When I learn how to model and compile weapons, make Flesh Hooks in Blender.
The Veteran feels mediocre due to his Plasma Pistol lacking compared to the Plasma Gun of the Tactical Specialist. The best way to rectify is if Plasma Pistol had a weaker version of the charge attack, as the Veteran really needs it. Inferno Combo is still useful in its intended role compared to the Plasma Pistol. Although one does wish both melta guns to be more fluff accurate.

Note: If I knew how to model for Source, I’d totally make Silenced Stalker(maybe version with no silencer for tactical), Scoped Kraken, and Combi-Bolters along with other specialized weapons for the Vet. We need some Sterngaurd representation here. Sterngaurd Sergeants are allowed to use Power fists and Lightening Claws with their Boltguns. Games Workshop is definitely smoking something.
( Maybe even create some Tyrannic War Veterans to piss off the purists.)

These strange gameplay are to be expected with such a small team and even more so a small amount of players. As Chrome has a small pool of testers to help with game balance. The best I can do for now is schedule games for the official group. [link] In fact if wasn’t for the players that have shown up since the Fourteenth of May I wouldn’t have been able to do a proper review.

Now for some final thoughts, the Exterminatus beta 7.50 does need some attention when it comes to the utility of certain classes. However, when the right class is chosen for the job the tide of battle can turn quickly.
Despite not being fluff accurate Exterminatus is one of those mods with low player turn out that deserves a higher player base. For Warhammer 40k fans, this is a must play. For those looking for a fun multiplayer Source mod I urge you to at least give a try and download it.

Graphics: 4/5 Still the same score as last time.
This is because Half Life 2 content is mixed in with new props, sprites and models. Imperium force fields should not look like those used by the Combine. Though that can slide as the team is still very small.


Game play: 4/5 New weapons have made the old strategies of trying to sneak up on enemies useless as Tyranids can just shoot those hind and Space Marines have grenades. Unless you’re an Astartes Scout, a member of the Raven Guard (Ultramarines stand out) or a Lictor don’t bother trying.
That said discarding the classes and weapons that aren’t OP, UP or neglected makes for balanced gameplay. Plasma and Meltaguns can really ruin a Nid charge if used correctly.


Content: 4/5. This version has new weapons, but there are still two Space Marine (Terminator, Assault) and four Tyranid classes (Stealer, Warrior, Lictor,Biovore) lacking alternate war gear.  

Chrome Angel himself has said that the implementation of Chaos Marines is possible with just Vanilla Marines, but noted that the amount of work involved makes this a low possibility.
That would mean no Obliterators, Mutilators, Berserkers, Noise, Plague, or Rubric Marines. Nor would there be daemons.
Since Chaos Undivided Legions seem popular enough I doubt there would be much objections. Maybe I should learning how to model weapons to get Hybrid Genestealers in for testing purposes as all three forces are able to use pretty much the same firearms.

Audio: 3.2/5 This version still uses rather dated sound files, not for a lack of trying though. As the bolter, sounds have been remixed somewhat but still use the same basic sound from the original Half Life mod.
The Carnifex actually has new sounds created by I’m a Turtle, and is as fierce as he should be. There is also a new reload sound for the Tyranid weapons, which is as gross as one expects. However many environmental and new weapon sounds are from Half Life 2, which prevents the audio score from being higher.

Oddly enough, there are 16 bit sound files that are unused for the Deathspitter and Meltagun. I managed to use Goldwave to get them to work in the game. Why Chrome doesn’t use them is a mystery. Well other then the fact that the Deathspitter sounds like it belongs to a Tyranid machine gun or anti tank weapon.


Replayability: 5/5 More classes, more dakka, power weapons, you can see where I am going with this. At least it isn’t as dumb as it is in Warhammer 40k: Space Marine where the Power and Chain swords have the same stats. What the hell Relic?

Fun factor: 4/5 As long as teamwork is adhered too, other players will block a shot meant for a Carnifexes and I’ve seen new players ignore Genestealers despite the fact that they have a Chain or Powersword. This isn’t 40K fluff where killing a Synapse Creature or Fex will cause them to fallback. You’re playing against humans playing as Tyranids.

Overall: 4/5 Major changes shake up otherwise repetitive game play. The only reason this isn’t higher is due to remaining Half Life 2 stuff, which looks out of place in a Warhammer 40k mod. In addition, the lack of representation of popular classes and load outs for both sides also prevents a higher score.


:bulletblack: News :bulletblack:

Features from Underhell Chapter
[link]
[link]

A video from Half Life 2 – ICE, which shows off two new weapons and skins for the Combine Overwatch.
[link]
This is not a joke this is the first fully driven community updated even though some of the recent updates had community made items but this everything is community made and Vavle helped them out a little bit anyway *cracks neck* lets get started.

Now you all may know in TF2 as of recent you all have been getting a robo crates well this is the update all items from those crates are actually original TF2 hats from the original update back when hats were added and now their in robotic form.

All info is from the update page

:bulletorange::bulletorange:Team Fortress 2: Robotic Boogaloo Update:bulletorange::bulletorange:

:bulletred:Main page:bulletred:

(each easter egg link is just a image from the fan art gallery and file share within Factory and Battlefield)

-Trailer for the update
-Links to comic, gallery, Factory PG1, Battlefield PG2, credits to all the community members and the normal links to TF2, mannco, etc.

:bulletred:Factory Page 1:bulletred:

-Trade secrets
A new age New maps? Yawn. New weapons? BORING. We know what the community really wants: hats. At least that's how it used to be, back when times were simple and Pink as Hell was merely a bullet point on some drunk intern's list of "gRAt e tf2 ides". No, it's like the "tweens" today only seem to care about their newfangled robo-bots. That's why, when Valve offered us the chance to make our very own "Official Team Fortress Update", it was obvious what we had to do (hint: make more hats). If we remember correctly, the conversation went something like this:

VALVE: Help, we forgot how to do our jobs! Please make a new update or else the giant iguana posing as Gabe Newell will fire us and have us escorted out by security in that order!

MODEST COMMUNITY MEMBER: Fear not, incompetent Valve employees, the community is here to save the day once again. We have but one stipulation: we will not make robot hats under any circumstances and that's final. Unless you pay us lots of money.

-Re-building an era
We bring you 57, yes, 57 BRAND NEW and completely not bootlegged items, blazing the trail for the future of cutting edge headware technology. Indeed, it is not giant deadly robots fueled by untold billions of dollars that are the harbinger of tomorrow, but instead--METAL HEADGEAR! Be the envy of all your friends! Seduce women! Show your parents that you've made something of yourself after all, because you have something that they never did: A MECHANICAL HAT.

Neat and I found a different easter egg link and it was aiming as Scout's robot mom so I clicked it and it's a file share so we can download the Scout's Robo Mom model for Source Filmmaker.

:bulletred:Battlefield Page 2:bulletred:

-Brand new items. Same old destruction.
"People often ask me, 'Demoman, is blowing up robots nearly as rewarding as blowing up live, screaming, flesh-and-blood human beings?'' And to those people I say 'Get out of my house! How did you get in here?!'. Then, after realising I am not in my own house, but am lying amongst a pile of empty bottles in a public park, I pause for a moment, then say 'Yes! Of course I'm happy with my job! How dare you question my life choices!'. Things have never been better."

   -Tavish DeGroot

Just like the main page all the items will be the old hats that were removed from the drop/crate system will return as robotic versions.

:bulletred:Death of a salesbot comic:bulletred:

This comic with Grey mann was seeing that Mann co was getting huge money from destroying his robots so from plan a was to destroy Mann co with his robots which failed here is plan b. Is to sell hats to us so Mann Co hats are junk wait...robots selling hats to us? the robo crates that's why anyway contune in the comic someone from the future and I mean 1999 and this guys is telling us not to open the crates but we all know that is not going to happen and see what is going to happen.

------------

Alright you all know the drill if their is easter eggs that I missed let me know in the chat and I already mention there are lots of easter eggs but their just fan art images of the hats and file share unless something else comes up let me know.

------------

Links:
The First Entirely Community-Created Update is LIVE! TF2 blog post- [link]
TF2: Robotic Boogaloo Community update page- [link]
Team Fortress 2: Robotic Boogaloo trailer- [link]
Factory page 1- [link]
Battlefield page 2- [link]
Death of a Salesbot comic- [link]
Gallery/file share page- [link]
Credits page- [link]

-Shadow out
As of last blog post their was content the SteamDB relating to digital trading cards and now a beta for it is on. This is pretty big since Machinima.com's Inside gaming and Valvetime.net just got info on it that from reddit users have found a official Steam Trading Card community page which we can opt-in and here are some of the features from the them an the community page.

:bulletblue:Steam Trading Card features:bulletblue:

(This is straight from the steam page)

-Collecting cards(..duh)
Play any of the participating Trading Cards Beta games to get trading cards. Up to half the card set is dropped through game play, the other half is earned through your collecting prowess.

-Craft game badges
Once you’ve collected a set of cards you can craft them into a game badge. Like the current badges, they are tied to your account and are shown on your profile. Unlike the current badges, crafting games badges earns you marketable items like emoticons, profile backgrounds, and coupons. Level up your badge by collecting the set again and earning more items.

-Level Up
All badges now have XP which contributes to your Steam Level, a summary of your badge collection. You can view someone’s Steam Level by hovering over their avatar. Leveling up earns you non-tradable items like profile showcases, extra friends list slots, and more.

----Now this also updates the profile as well with these new features----

-Get rewards for crafting badges
During badge crafting you'll receive random rewards from a set of game related items. They are tradable and can only be used while you possess them.

:bulletorange:Updated profile features:bulletorange:

-Profile backgrounds
Customize your profile with a background image.

-Coupons
You might earn DLC or game coupons.

-Emoticons
Steam emoticons can be used anywhere on Steam where you can type, like chat, discussions, and profiles.

-Profile Showcases
Choose what you want to show off. What’s unique about you? Based on your Steam Level you can customize your profile with showcases. Show off your favorite games, items up for trade, workshop mods, Greenlight submissions, or maybe your favorite screenshots...

-Feature a badge
Choose a badge to display at the top of your profile and in the mini profile you see when you hover over your avatar.

-Updated profile
The profile gets a visual refresh and a more concentrated focus on what you play and how you participate on Steam. And with showcases, you decide what to feature.

-Recent game activity changed in the beta
Gameplay, achievements, and content contributions all get rolled up into blocks in Recent game activity. Your friends can check out what you’re playing and how you’ve fared at a glance.
----------

I already mention that they have a Steam Community page well but that is the only way you can get into the beta if lucky to get an email from Valve for the beta and once you get in you can send out invites to your friends...oh boy that sounds like Dota 2 invites all over again just hope it doesn't spread like a virus if you know what I'm saying.

Link:
Steam Community Trading Card Page- [link]
Steam Community Profile Update Inbound - Rating Being Replaced With "Levels" Valvetime.net blog post- [link]
Valve Announces Steam Trading Cards, In Beta Now Inside gaming blog post- [link]

-Shadow out
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Comments


Add a Comment:
 
:iconbbtall:
Mood: Joy ~bbtall Apr 20, 2013  Hobbyist Digital Artist
Thank you so much for adding my SFM poster to your gallery!
Reply
:icondevinshadowv:
~DevinShadowV Apr 20, 2013  Hobbyist Digital Artist
no problem if you want to join the group you can submit more if you want.
Reply
:iconbbtall:
~bbtall Apr 20, 2013  Hobbyist Digital Artist
I probably won't be making much more, but thank you for the offer :)
Reply
:icondevinshadowv:
~DevinShadowV Apr 20, 2013  Hobbyist Digital Artist
np
Reply
:iconthespaceyweirdo:
~Thespaceyweirdo Apr 4, 2013  Hobbyist Traditional Artist
Hey, I think I'm going to make a HL2-TF2-Portal 1(Possibly 2 also) crossover comic. What folder would that file into? I submitted my first page of my teaser comic into the Half-Life folder.
Reply
:icondevinshadowv:
~DevinShadowV Apr 4, 2013  Hobbyist Digital Artist
it has to be in the non-gmod crossover folder
Reply
:iconthespaceyweirdo:
~Thespaceyweirdo Apr 5, 2013  Hobbyist Traditional Artist
Ah, thank you!
Reply
:iconboomshaboom:
*boomshaboom Mar 25, 2013  Hobbyist Digital Artist
Thanks for adding my work to your Portal Gallery! :dance:
Reply
:icondevinshadowv:
~DevinShadowV Mar 25, 2013  Hobbyist Digital Artist
no problem
Reply
:iconooloncolluphid:
I actually did start a review for NeoTokyo last Thursday but my ass is cold.
Reply
:iconnibiana:
=Nibiana Mar 10, 2013  Professional General Artist
May I suggest [link] [link] [link] [link] as fav's, possibly...? :)
Reply
:iconooloncolluphid:
Favorites are automatic, but nobody uses them. You can however submit them to the galleries if you'd like.
Reply
:iconnibiana:
=Nibiana Mar 10, 2013  Professional General Artist
Okay. I need to be a part of the group to add to the gallery I believe, though =P
Reply
:iconooloncolluphid:
It just takes use longer to approve, so submit it anyways.
Reply
:icondevinshadowv:
~DevinShadowV Mar 10, 2013  Hobbyist Digital Artist
You can if you join but the admins including myself can get yours into the gallery. I think...
Reply
(2 Replies)
:iconcheapcookie:
oh again!thanks for requesting my draw ! :iconasdfghplz: it makes me so happy !:iconalaughplz:
Reply
:icondevinshadowv:
~DevinShadowV Feb 16, 2013  Hobbyist Digital Artist
no problem if you want to join the group we always open
Reply
:iconcheapcookie:
....but..yeah .why i didn"t already...XDDD i'll it join now!x') thanks!:iconalaughplz:
Reply
:icondevinshadowv:
~DevinShadowV Feb 17, 2013  Hobbyist Digital Artist
no problem cookie
Reply
:iconbylika190:
i can join to group? C:
Reply
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